LOG

Log: Lightsource Light53: 21 leavesLog: Lightsource Light54: 30 leavesLog: Lightsource Light55: 30 leavesLog: Lightsource Light56: 33 leavesLog: Lightsource Light57: 15 leavesLog: Lightsource Light58: 15 leavesLog: Lightsource Light59: 28 leavesLog: Lightsource Light60: 24 leavesLog: Lightsource Light61: 20 leavesLog: Lightsource Light62: 19 leavesLog: Lightsource Light63: 26 leavesLog: Lightsource Light64: 25 leavesLog: Lightsource Light69: 12 leavesLog: Lightsource Light70: 13 leavesLog: Lightsource Light71: 12 leavesLog: Lightsource Light72: 11 leavesLog: Lightsource Light30: 12 leavesLog: Lightsource Light31: 12 leavesLog: Lightsource Light32: 12 leavesLog: Lightsource Light40: 12 leavesLog: Lightsource Sunlight0: 245 leavesLog: Lightsource Light93: 10 leavesLog: Lightsource Light91: 19 leavesLog: Lightsource Light115: 18 leavesLog: Lightsource Light267: 62 leavesLog: Lightsource Light576: 13 leavesLog: Lightsource Light3: 41 leavesLog: Lightsource Light578: 39 leavesLog: Lightsource Sunlight1: 245 leavesLog: Lightsource Light1: 6 leavesLog: Lightsource Light2: 9 leavesLog: Lightsource Light4: 12 leavesLog: Lightsource Light0: 11 leavesLog: Time = 1.794118 msec per lightLog: BspOptGeom beginLog: MergeNearPoints merged 0/835, collapsed 0Log: Polys: 354 -> 354Log: Nodes: 498 -> 498Log: Points: 835 -> 835Log: Vectors: 66 -> 66Log: BspOptGeom building sidelinksLog: BspOptGeom endLog: Processed 217 T-points, linked: 2186/2186 sidesLog: Polys: 354 -> 354Log: Nodes: 498 -> 498Log: Points: 835 -> 835Log: Vectors: 66 -> 66Log: Allocating 16384 byte dynamic index buffer.Cmd: LIGHT APPLYLog: Found 2 zonesWarning: bspAddNode: Infinitesimal polygon 2 (4)Warning: bspAddNode: Infinitesimal polygon 2 (4)Log: Polys: 354 -> 354Log: Nodes: 1167 -> 498Log: Points: 1069 -> 835Log: Vectors: 66 -> 66Log: bspBuildBounds: Generated 284 bounds, 1945 hullsLog: BuildZoneInfo: 2 ZoneInfo actors, 0 duplicates, 0 zonelessLog: Portalized: 1131 portals, 0 zone portals (0 fragments), 246 leaves, 498 nodesLog: Lightsource Light27: 39 leavesLog: Lightsource Light53: 21 leavesLog: Lightsource Light54: 30 leavesLog: Lightsource Light55: 30 leavesLog: Lightsource Light56: 33 leavesLog: Lightsource Light57: 15 leavesLog: Lightsource Light58: 15 leavesLog: Lightsource Light59: 28 leavesLog: Lightsource Light60: 24 leavesLog: Lightsource Light61: 20 leavesLog: Lightsource Light62: 19 leavesLog: Lightsource Light63: 26 leavesLog: Lightsource Light64: 25 leavesLog: Lightsource Light69: 12 leavesLog: Lightsource Light70: 13 leavesLog: Lightsource Light71: 12 leavesLog: Lightsource Light72: 11 leavesLog: Lightsource Light30: 12 leavesLog: Lightsource Light31: 12 leavesLog: Lightsource Light32: 12 leavesLog: Lightsource Light40: 12 leavesLog: Lightsource Sunlight0: 245 leavesLog: Lightsource Light93: 10 leavesLog: Lightsource Light91: 19 leavesLog: Lightsource Light115: 18 leavesLog: Lightsource Light267: 62 leavesLog: Lightsource Light576: 13 leavesLog: Lightsource Light3: 41 leavesLog: Lightsource Light578: 39 leavesLog: Lightsource Sunlight1: 245 leavesLog: Lightsource Light1: 6 leavesLog: Lightsource Light2: 9 leavesLog: Lightsource Light4: 12 leavesLog: Lightsource Light0: 11 leavesLog: Time = 1.617647 msec per lightInit: Input system initialized for LightingViewportLog: Opened viewportLog: Enter SetRes: 128x128 Fullscreen 0Log: Using back-buffer format 22(32-bit)Log: Using depth-buffer format 75(32-bit)Log: xD3DHelper::Init (QuadEmulation)Log: OS doesn't support IME.Log: Allocating 16384 byte dynamic index buffer.Log: Creating new DISTORTION vertex shader, Shader Quality = 1.000000Log: Creating new DISTORTION vertex shader, Shader Quality = 1.000000Localization: No localization: UnrealEd.General.Product (int)Log: Closed viewportLog: UModel::Illuminate: 231297 rays, 5.271000 secondsLog: Illumination: 8.699000 secondsLog: Allocating 16384 byte dynamic index buffer.Cmd: PATHS DEFINEDevPath: Remove old reachspecsDevPath: Add reachspecsLog: Define path from InventorySpot7 to InventorySpot6Log: ***********added new spec from InventorySpot7 to InventorySpot6Log: Define path from InventorySpot7 to InventorySpot5Log: ***********added new spec from InventorySpot7 to InventorySpot5Log: Define path from InventorySpot7 to InventorySpot4Log: ***********added new spec from InventorySpot7 to InventorySpot4Log: Define path from InventorySpot7 to PlayerStart11Log: ***********added new spec from InventorySpot7 to PlayerStart11Log: Define path from InventorySpot7 to PlayerStart10Log: ***********added new spec from InventorySpot7 to PlayerStart10Log: Define path from InventorySpot7 to PlayerStart9Log: ***********added new spec from InventorySpot7 to PlayerStart9DevPath: Added reachspecs to InventorySpot7Log: Define path from InventorySpot6 to InventorySpot7Log: ***********added new spec from InventorySpot6 to InventorySpot7Log: Define path from InventorySpot6 to InventorySpot5Log: ***********added new spec from InventorySpot6 to InventorySpot5Log: Define path from InventorySpot6 to InventorySpot4Log: ***********added new spec from InventorySpot6 to InventorySpot4Log: Define path from InventorySpot6 to PlayerStart11Log: ***********added new spec from InventorySpot6 to PlayerStart11Log: Define path from InventorySpot6 to PlayerStart10Log: ***********added new spec from InventorySpot6 to PlayerStart10Log: Define path from InventorySpot6 to PlayerStart9Log: ***********added new spec from InventorySpot6 to PlayerStart9DevPath: Added reachspecs to InventorySpot6Log: Define path from InventorySpot5 to InventorySpot7Log: ***********added new spec from InventorySpot5 to InventorySpot7Log: Define path from InventorySpot5 to InventorySpot6Log: ***********added new spec from InventorySpot5 to InventorySpot6Log: Define path from InventorySpot5 to InventorySpot4Log: ***********added new spec from InventorySpot5 to InventorySpot4Log: Define path from InventorySpot5 to PlayerStart11Log: ***********added new spec from InventorySpot5 to PlayerStart11Log: Define path from InventorySpot5 to PlayerStart10Log: ***********added new spec from InventorySpot5 to PlayerStart10Log: Define path from InventorySpot5 to PlayerStart9Log: ***********added new spec from InventorySpot5 to PlayerStart9DevPath: Added reachspecs to InventorySpot5Log: Define path from InventorySpot4 to InventorySpot7Log: ***********added new spec from InventorySpot4 to InventorySpot7Log: Define path from InventorySpot4 to InventorySpot6Log: ***********added new spec from InventorySpot4 to InventorySpot6Log: Define path from InventorySpot4 to InventorySpot5Log: ***********added new spec from InventorySpot4 to InventorySpot5Log: Define path from InventorySpot4 to PlayerStart11Log: ***********added new spec from InventorySpot4 to PlayerStart11Log: Define path from InventorySpot4 to PlayerStart10Log: ***********added new spec from InventorySpot4 to PlayerStart10Log: Define path from InventorySpot4 to PlayerStart9Log: ***********added new spec from InventorySpot4 to PlayerStart9DevPath: Added reachspecs to InventorySpot4DevPath: Added reachspecs to StargateDestroyableObjective1DevPath: Added reachspecs to StargateDestroyableObjective4DevPath: Added reachspecs to StargateDestroyableObjective3DevPath: Added reachspecs to StargateDestroyableObjective2DevPath: Added reachspecs to StargateDestroyableObjective0Log: Define path from PlayerStart11 to InventorySpot7Log: ***********added new spec from PlayerStart11 to InventorySpot7Log: Define path from PlayerStart11 to InventorySpot6Log: ***********added new spec from PlayerStart11 to InventorySpot6Log: Define path from PlayerStart11 to InventorySpot5Log: ***********added new spec from PlayerStart11 to InventorySpot5Log: Define path from PlayerStart11 to InventorySpot4Log: ***********added new spec from PlayerStart11 to InventorySpot4Log: Define path from PlayerStart11 to PlayerStart10Log: ***********added new spec from PlayerStart11 to PlayerStart10Log: Define path from PlayerStart11 to PlayerStart9Log: ***********added new spec from PlayerStart11 to PlayerStart9DevPath: Added reachspecs to PlayerStart11Log: Define path from PlayerStart10 to InventorySpot7Log: ***********added new spec from PlayerStart10 to InventorySpot7Log: Define path from PlayerStart10 to InventorySpot6Log: ***********added new spec from PlayerStart10 to InventorySpot6Log: Define path from PlayerStart10 to InventorySpot5Log: ***********added new spec from PlayerStart10 to InventorySpot5Log: Define path from PlayerStart10 to InventorySpot4Log: ***********added new spec from PlayerStart10 to InventorySpot4Log: Define path from PlayerStart10 to PlayerStart11Log: ***********added new spec from PlayerStart10 to PlayerStart11Log: Define path from PlayerStart10 to PlayerStart9Log: ***********added new spec from PlayerStart10 to PlayerStart9DevPath: Added reachspecs to PlayerStart10Log: Define path from PlayerStart9 to InventorySpot7Log: ***********added new spec from PlayerStart9 to InventorySpot7Log: Define path from PlayerStart9 to InventorySpot6Log: ***********added new spec from PlayerStart9 to InventorySpot6Log: Define path from PlayerStart9 to InventorySpot5Log: ***********added new spec from PlayerStart9 to InventorySpot5Log: Define path from PlayerStart9 to InventorySpot4Log: ***********added new spec from PlayerStart9 to InventorySpot4Log: Define path from PlayerStart9 to PlayerStart11Log: ***********added new spec from PlayerStart9 to PlayerStart11Log: Define path from PlayerStart9 to PlayerStart10Log: ***********added new spec from PlayerStart9 to PlayerStart10DevPath: Added reachspecs to PlayerStart9DevPath: Prune reachspecsLog: Prune paths from InventorySpot7Log: Prune paths from InventorySpot6Log: Prune paths from InventorySpot5Log: Prune paths from InventorySpot4Log: Prune paths from StargateDestroyableObjective1Log: Prune paths from StargateDestroyableObjective4Log: Prune paths from StargateDestroyableObjective3Log: Prune paths from StargateDestroyableObjective2Log: Prune paths from StargateDestroyableObjective0Log: Prune paths from PlayerStart11Log: Prune paths from PlayerStart10Log: Prune paths from PlayerStart9DevPath: Pruned 16 reachspecsDevPath: Prune Ignored PathsDevPath: Pruned Ignored Paths For 12 NodesDevPath: Process hide locsDevPath: Processed hide locs for 12 nodesDevPath: All doneCmd: FLUID REBUILDLog: EXEC_FLUID: command line: [REBUILD] DevLIPSinc: [LIPSinc]: LIPSincShutdownLevelCmd: CAMERA UPDATE FLAGS=545425097 REN=20 NAME=PrefabBrowserCmd: CAMERA UPDATE FLAGS=1073742464 MISC2=280 REN=17 NAME=TextureBrowser PACKAGE="Gen_fx_Tex" GROUP=""Cmd: CAMERA UPDATE NAME=MeshViewer MESH="CTFFlagMesh" FLAGS=641 REN=19 MISC1=0 MISC2=0Log: Warning: Unable to match any animation tracks from [con_gravcrane_anims] to skeletal mesh [Con_gravcrane].Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="Con_gravcrane" FLAGS=16810633 REN=26 MISC1=0 MISC2=0Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="Con_gravcrane" FLAGS=16810633 REN=26 MISC1=0 MISC2=0Cmd: CAMERA UPDATE FLAGS=545425097 REN=20 NAME=PrefabBrowserCmd: CAMERA UPDATE NAME=LIPSinc MESH="Con_gravcrane" FLAGS=16810633 REN=34 MISC1=-1 MISC2=11397680Cmd: CAMERA UPDATE NAME=LIPSinc MESH="Con_gravcrane" FLAGS=16810633 REN=34 MISC1=-1 MISC2=171551488DevLIPSinc: [LIPSinc]: LIPSincShutdownLevelCmd: CAMERA UPDATE FLAGS=545425097 REN=20 NAME=PrefabBrowserCmd: CAMERA UPDATE FLAGS=1073742464 MISC2=280 REN=17 NAME=TextureBrowser PACKAGE="Gen_fx_Tex" GROUP=""Cmd: CAMERA UPDATE NAME=MeshViewer MESH="CTFFlagMesh" FLAGS=641 REN=19 MISC1=0 MISC2=0Log: Warning: Unable to match any animation tracks from [con_gravcrane_anims] to skeletal mesh [Con_gravcrane].Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="Con_gravcrane" FLAGS=16810633 REN=26 MISC1=0 MISC2=0Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="Con_gravcrane" FLAGS=16810633 REN=26 MISC1=0 MISC2=0Cmd: CAMERA UPDATE FLAGS=545425097 REN=20 NAME=PrefabBrowserCmd: CAMERA UPDATE NAME=LIPSinc MESH="Con_gravcrane" FLAGS=16810633 REN=34 MISC1=-1 MISC2=11397680Cmd: CAMERA UPDATE NAME=LIPSinc MESH="Con_gravcrane" FLAGS=16810633 REN=34 MISC1=-1 MISC2=171551488Cmd: MAYBEAUTOSAVELog: Autosaving 'MAP SAVE AUTOSAVE=1 FILE="Z:\STARGATE-SG1\runtime\PC\System\\..\Maps\Auto1.unr"'Cmd: MAP SAVE AUTOSAVE=1 FILE="Z:\STARGATE-SG1\runtime\PC\System\\..\Maps\Auto1.unr"Log: Removed duplicate actor indices: 0 duplicates found.Log: Save=125.047291

03.03.2005. u 9:05   |   Prijavi nepoćudni blog   |   Dodaj komentar

KKK???

Autor: princeza_Lea   |   03.03.2005. u 9:06   |   opcije


Hmm, log iz neke igrice bazirane na Unrealovom enginu? :)

Autor: marv   |   03.03.2005. u 10:46   |   opcije


odlican log, samo mi ga jos prevedi:))

Autor: VandaVampirica   |   03.03.2005. u 15:14   |   opcije


Bravo marv. A igru je lako pogoditi.

Autor: Booga   |   04.03.2005. u 3:15   |   opcije


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